Session 17 Notes

As the day waned, you managed to put the wagon back together, but not before a steady rain began. You decided to find a campsite away from the riverbanks, and journeyed north a couple miles to the glade where you met Yglesia.

You purchased tents from Bruenor and settled in for the evening. Yglesia taught young Gladys how to make fire and suggested she might take the kid on as an apprentice, and you proceeded into your watches for the night.

Most went uneventfully, except for Val, who was visited in the night by an apparition? A sending? A vision? A dream? Who knows, but she was called by the touch of Death and witnessed Cara, the woman you met in Thundertree, dancing in the moonlight in a nearby copse of trees. Upon returning to camp, Yglesia is able to determine that she saw the dead goddess Lurue. Gil drops some wisdom about dead gods, how the stone can tell you where the right place is, or the wrong place. Less about being sought after than being in the right or wrong place at the right or wrong time.

After rudely waking Gladys, the party packs up the camp and sets off again. After avoiding a sinkhole, the wagon makes its way past Port Llast, which you learn is where Gladys started a very sad life before going to neverwinter and being picked up by the Sons of Alagondar, Ragnar in particular. TLDR, super sad, party doesn’t care, skips the possible side quest.

Gladys sings them a sad song, and asks the party about their origin stories. You learn from Bruenor that Steelshield is a well known clan name, and that "Bill" should be careful using it among others. Gil suggested you kill Bruenor soon. Staring off into the passing fields, Gil spies signs of some sort of altercation. Thorne investigates the scene of the battle. Finds broken arrows, barbed arrow heads, tufts of hide, and bits of leather, evidence of at least four tracks in the mud...and a corpse bearing priests robes….