Session 19 Notes

After witnessing the birth of Anqa’, Yglesia’s incredibly ugly beautiful baby birdy boy, the party makes the final approach to Lusakn.

There’s a lot of discussion of sex and gender, with Gladys revealing she is potentially the most experienced of the group. That’s kinda sad. Gladys was also concerned that she wouldn’t get as much attention from Yglesia anymore as her apprentice. Yglesia reassured her that she was.

Along the way to the Blackford Crossing, Bruenor gives the group some information about Luskan, as they clearly have never been and don’t know what to expect. Information about the Temple of Auril, the Host Tower of the Arcane, the market district as places where they could learn more about items related to the gods/magic stuff. He also informs them that he’ll be in Luskan for two weeks at the most, before heading north to Miramar. The group also takes the opportunity to tell Gladys how they are going to behave in the city. Bill introduces his new alias as The Drill. Dungar asks Thorne to give him mutton chops, and she obliges.

As you approached the break in the road to the Crossing you encountered a rather informal toll station manned by some rough luskaners. Bruenor manages to talk his way through it, conceding a bunch of gold and one of his caskets of Mithral Hall ale, and a promise to frequent the Rethnor flagged stalls.

After the encounter, Bruenor explains about the houses of Luskan, why he was concerned about Rethnor - they tend to be the most violent.

Houses and colors -Kurth - gold, coin with a K (tattoo) -baram - sapphire, leaping fish -suljack - burgundy, skull and crossbones -taerl - purple, coiled rope in a fist -Rethnor - green, pugilists gloves You arrived at the Twin Teeth (southern gate of luskan) just as the sun was beginning to set. You paid 15 GP to enter, announcing yourself as The Killers! Bruenor heads to the market and shows you to a rough looking street leading to Rat Alley, and the Mangled Mongrel.

You encounter two potential scam artists going into the slums, finally arriving at the very seedy inn. You left the message for the barkeep to summon Fennel, buy some ale and arrange for some rooms.

And then, of course, perform! Following an epic set you’re approached by Therin, who identifies himself as a member of the second house (Baram). Tells them to meet him at the Heron’s grip in the winter palace in two days if they’re interested in participating in a battle of the bands later that week. The barkeep, a dwarves woman named Laslinn, tells you to watch out for Therin.

As you head to bed you have a couple items on your list for the next day: -val says they should stay at the heron’s grip starting tomorrow -but have to check in with laslinn, or maybe she could send the contact to the heron? -when are they gonna kill bruenor? Val says tomorrow, she wants their money. —tomorrow they hunt bruenor, need that cash (they have 139 left) —could try to shake him down -could check the antiquity people in the market place -what if they offer to get the ale for the lady, and go find him -visit the host tower? -visit temple to Auril?

Session ends with Ygeslia nuzzling her baby bird.